Tuesday 25 January 2011

Vogler's 12 Steps Hero Journey

1. THE ORDINARY WORLD: The hero, uneasy, uncomfortable or unaware, is introduced sympathetically so the audience can identify with the situation or dilemma.  The hero is shown against a background of environment, heredity, and personal history.  Some kind of division in the hero’s life is pulling in different directions and causing stress. In “Children of Men,” we meet Theo in a coffee shop, the world’s youngest citizen has died and he doesn’t seem bothered about it unlike others who are emotional towards it. A friend asks to take these “fugees” across the boarder for money.

2. THE CALL TO ADVENTURE: Something causes stress in the situation, from external pressures or from something rising up from deep within. The hero must now face the beginnings of change. Julian meets with Theo and persuades him to do the task, Theo accepts.

3. REFUSAL OF THE CALL. The hero feels the fear of the unknown and briefly tries to turn away from the adventure.  Alternately, another character may express the uncertainty and danger ahead. Julian dies so Theo feels depressed and alone.

4. MEETING WITH THE MENTORThe hero comes across an experienced traveller of the worlds who gives them training, equipment, or advice that will help on the journey.  Or the hero reaches within to a source of courage and wisdom. Luke gets shelter and food for them from friends outside of London. Theo finds out Kee is pregnant.

5. CROSSING THE THRESHOLDAt the end of Act One, the hero commits to leaving the “Ordinary World” and entering a new region or condition with unfamiliar rules and values. Theo overhears the others plan to use the baby and kill himself, Kee and Miriam after. They leave the others.

6. TESTS, ALLIES AND ENEMIES. The hero is tested and sorts out allegiances in the Special World. Theo gets Kee and Miriam shelter and food at Jaspers house.

7. APPROACH. The hero and newfound allies prepare for the major challenge in the Special world. Jasper provides them with plans and acquaintances to help the three get to their destination. They set out to go to the Human Project.

8. THE ORDEAL.  The hero enters a central space in the Special World and confronts death or faces his or her greatest fear.  Out of the moment of death comes a new life. They loose Miriam and travel across the boarder. The baby is born.

9. THE REWARD. The hero takes possession of the treasure won by facing death.  There may be celebration, but there is also danger of losing the treasure again. Luke takes the baby away from Theo.

10. THE ROAD BACK.  The hero is driven to complete the adventure; leaving the Special World to be sure the treasure is brought home.  Often a chase scene signals the urgency and danger of the mission. They try to receive the baby back through fighting. Theo, Kee and the baby get on a boat.

11. THE RESURRECTION. At the climax, the hero is severely tested once more on the threshold of home.  They are purified by a last sacrifice, another moment of death and rebirth, but on a higher and more complete level.  By the hero’s action, the polarities that were in conflict at the beginning are finally resolved. Theo dies in the water.

12. RETURN WITH THE ELIXIR. The hero returns home or continues the journey, bearing some element of the treasure that has the power to transform the world as the hero has been transformed. A boat appears, mother and baby are left alone in the boat.

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